Create a Quiz. The academic subject for which the text must be created - Computer science. It should be for students studying at Year or Gra...
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Which subjectComputer science
What age groupYear or Grade 10
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Question typesOpen-ended
Number of questions5
Number of answers4
Correct answersExactly 1
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Instructions

Answer all the questions without referring to any external sources. Good luck!

  1. What is the difference between a compiler and an interpreter in computer science?
  2. What is the purpose of a loop in programming? Give an example of a loop.
  3. Define a variable in computer science. Why is it important to use variables in programming?
  4. What is the difference between a website and a web application? Give an example of each.
  5. Explain the concept of inheritance in object-oriented programming. Give an example of inheritance in real-life or programming.

Answers

  1. A compiler is a program that translates source code written in a high-level language into machine code that can be directly executed by a computer. An interpreter is a program that reads and executes code line-by-line, translating and executing each command in turn.
  2. A loop is used in programming to repeat a set of instructions until a specific condition is met. A for loop is an example of a loop in programming. For example: for (i = 0; i < 10; i++) { // code to repeat }
  3. A variable is a named storage location in a program that holds a value. Variables are used to store data temporarily or permanently. Using variables is important in programming because it allows for more efficient use of memory and makes code easier to read and maintain.
  4. A website is a collection of related web pages that are accessed through a web browser. A web application is a software program that is accessed over the internet through a web browser. An example of a website is Wikipedia, and an example of a web application is Google Docs.
  5. Inheritance is a way of creating a new class from an existing class. The new class inherits all the properties and methods of the existing class. For example, a car class can inherit from a vehicle class, which has properties and methods that are common to all types of vehicles.