Give a creative idea how to begin a lesson. The academic subject for which the text must be created - Design and technology. Content must be...
aidemia--modules-lessonstartideas_typeGive a creative idea how to begin a lesson
Which subjectDesign and technology
What age groupDoesn't matter
What topicApp using mock up
Quantity1
Any other preferences

Lesson Introduction: Designing an App with Mock-Ups

Setting the Scene: The User Journey

Objective: To engage students in the creative process of designing an app through the use of mock-ups.


Opening Activity: The App Journey

1. Scenario Setup

2. Storytelling


Group Brainstorming: Connect and Create

3. Brainstorming Questions

4. Collect Ideas


Transition to Design Principles

5. Introduce Mock-Ups

Visual Inspiration

6. Show Examples


Conclusion

Now that you've sparked creativity and generated ideas, it's time to dive into the details of designing your own mock-up! With your initial concepts in mind, you’ll learn how to translate them into functional designs using various tools and techniques.

Let's get started!