Lesson plan | Lesson plan |
What to create | Lesson plan |
Which subject | Computer science |
What topic | coding |
What length (min) | 30 |
What age group | Year or Grade 2 |
Include homework | |
Include images descriptions | |
Any other preferences |
Duration: 5 minutes
Greet the students and introduce yourself as their computer science teacher.
Explain what coding is and why it is important to learn.
Show some examples of coding in everyday life (e.g. video games, websites, mobile apps) and ask if they know what it is.
Duration: 10 minutes
Introduce basic coding concepts such as loops, variables, and conditional statements.
Use simple examples that students can relate to (e.g. the steps to make a sandwich) to explain each concept.
Use hand gestures or visual aids to help students remember what each concept means.
Give them some easy exercises to create their own programs using these concepts.
Duration: 15 minutes
Explain how to use Scratch Junior, an age-appropriate coding tool for young children.
Use of drag-and-drop programming interface to allow the children to create characters and animations with basic movements.
Explain the different blocks of code and how they can be used to make their characters move or respond to different events.
Allow the children to try out creating their own animated story using Scratch Junior.
Duration: 5 minutes
Ask the students to share what they have learned from the lesson.
Remind them of why coding is important and encourage them to continue learning.
Thank the students for their participation and tell them that you look forward to seeing them in the next class.