Titles of parts of the lesson must be formatted as headings. Needed is Lesson plan. The academic subject for which the text must be created ...
Lesson planTitles of parts of the lesson must be formatted as headings
What to createLesson plan
Which subjectComputer science
What topicPyGame
What length (min)30
What age groupYear or Grade 8
Include homework
Include images descriptions
Any other preferences

Academic Subject

Computer Science

Topic

PyGame

Length

30 minutes

Grade Level

Year/Grade 8 (12-13 years old)

Learning Objectives

By the end of this lesson, students will be able to:

Materials Needed

Lesson Outline

  1. Introduction to PyGame (5 minutes)
  1. Creating a Simple PyGame (15 minutes)
  1. Adding Functionality to PyGame (5 minutes)
  1. Homework (5 minutes)

Homework

  1. Display a text message centered on the screen in PyGame.
    
    import pygame
    pygame.init()
    (width, height) = (300, 200)
    screen = pygame.display.set_mode((width, height))
    pygame.display.set_caption("Centered Text")

black = (0, 0, 0) white = (255, 255, 255)

running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False

screen.fill(white)
font = pygame.font.Font(None, 36)
text = font.render("Centered Text", 1, black)
textpos = text.get_rect(centerx=screen.get_width()/2, centery=screen.get_height()/2)
screen.blit(text, textpos)

pygame.display.flip()

pygame.quit()

2. Create a PyGame that counts from 1 to 10 when a button is clicked.
```python
import pygame
pygame.init()

(width, height) = (300, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Button Click Counter")

black = (0, 0, 0)
white = (255, 255, 255)

running = True
count = 0
font = pygame.font.Font(None, 36)
text = font.render(str(count), 1, black)
textpos = text.get_rect(centerx=screen.get_width()/2, centery=screen.get_height()/2)

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
                elif event.type == pygame.MOUSEBUTTONDOWN:
            count += 1
            text = font.render(str(count), 1, black)

    screen.fill(white)
    screen.blit(text, textpos)

    pygame.display.flip()
pygame.quit()
  1. Create a PyGame with a moving sprite that is controlled by the arrow keys.
    
    import pygame
    pygame.init()

(width, height) = (600, 400) screen = pygame.display.set_mode((width, height)) pygame.display.set_caption("Sprite Movement")

black = (0, 0, 0) white = (255, 255, 255) sprite_width = 50 sprite_height = 50

sprite = pygame.image.load("sprite.png") sprite = pygame.transform.scale(sprite, (sprite_width, sprite_height)) spritepos = sprite.get_rect(centerx=screen.get_width()/2, centery=screen.get_height()/2) speed = [0, 0]

def moveSprite(): spritepos.move_ip(speed) if spritepos.left < 0 or spritepos.right > width: speed[0] = -speed[0] if spritepos.top < 0 or spritepos.bottom > height: speed[1] = -speed[1]

running = True clock = pygame.time.Clock()

while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed[0] = -5 elif event.key == pygame.K_RIGHT: speed[0] = 5 elif event.key == pygame.K_UP: speed[1] = -5 elif event.key == pygame.K_DOWN: speed[1] = 5 elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: speed[0] = 0 elif event.key == pygame.K_UP or event.key == pygame.K_DOWN: speed[1] = 0

moveSprite()

screen.fill(white)
screen.blit(sprite, spritepos)

pygame.display.flip()
clock.tick(60)

pygame.quit()



## Conclusion
By completing this lesson, students should now understand the basics of PyGame and how it can be used in game development. They should also have developed some practical coding skills to create simple PyGame projects. With further practice and exploration, students can continue to develop their programming skills and create more complex games.