Full lesson | Create for a teacher a set of content for giving a lesson, beginning with the lesson plan. Each new block of materials must begin with an H1 heading (other subheaders must be H2, H3, etc). When you describe required pictures, write those descriptions in curly brackets, for example: {A picture of a triangle} |
Which subject | Design and technology |
What topic | |
What length (min) | 30 |
What age group | Doesn't matter |
Class size | 20 |
What curriculum | |
Include full script | |
Check previous homework | |
Ask some students to presents their homework | |
Add a physical break | |
Add group activities | |
Include homework | |
Show correct answers | |
Prepare slide templates | |
Number of slides | 5 |
Create fill-in cards for students | |
Create creative backup tasks for unexpected moments |
Introduction to Product Design
Design and Technology
All Levels (Flexible for mixed-ability classroom)
30 minutes
20
This lesson corresponds to the Australian Curriculum for Technologies, focusing on the knowledge, skills, and understanding required for designing and producing products.
Step Number | Step Title | Length (minutes) | Details |
---|---|---|---|
1 | Introduction | 5 | Briefly introduce the topic of product design and its importance in everyday life. |
2 | The Design Process | 10 | Explain the steps of the design process: identify, research, brainstorm, prototype, test. Provide examples for clarity. |
3 | Group Activity | 10 | In small groups, students will brainstorm ideas for a simple product, utilizing the design process steps. |
4 | Presentation and Feedback | 3 | Groups present their ideas briefly to the class using sticky notes for feedback. |
5 | Conclusion and Homework | 2 | Summarize key learnings, assign homework to complete a design brief for their product idea, and remind students of the next class' focus. |
Students will complete a design brief for a product idea at home, which will be collected in the next lesson. No presentations will be necessary, ensuring all students have the opportunity to share their ideas in writing without the pressure of public speaking.
Informal assessment through group activities and completion of homework, with feedback provided to each student individually.
Encourage students to think outside the box and be creative in their product ideas. Emphasize the iterative nature of the design process and that it's okay to make changes based on feedback.