Give a creative idea how to begin a lesson. The academic subject for which the text must be created - Design and technology. Content must be...
aidemia--modules-lessonstartideas_typeGive a creative idea how to begin a lesson
Which subjectDesign and technology
What age groupYear or Grade 10
What topic
Quantity1
Any other preferences

Creative Lesson Introduction for Design and Technology

Lesson Title: Innovative Problem Solving – The Next Big Idea


Opening Hook: Picture This

Begin the lesson with a captivating visual presentation. Display a series of compelling images showcasing innovative products that have transformed everyday life, such as:

Pause for a moment after the images are shown and ask:

"What do these products have in common?"

Group Discussion: Brainstorming Innovations

  1. Prompt the Students
    Guide students into small groups and encourage them to discuss and identify common themes or characteristics found in the products shown.
    Questions to consider:

    • What problems do these innovations solve?
    • How do design and technology work together in these products?
  2. Gather Ideas
    After 5 minutes of discussion, bring the class back together. Each group should share one idea they discussed, writing these responses on the board to create a mind map.

Transition to Lesson Objective

“Today, we’re going to dive deeply into how design and technology can be harnessed to solve problems, create innovative solutions, and potentially develop our own unique project ideas. Get ready to think creatively!”

Introduction of Focus Topic: Designing for a Purpose

Conclude the introduction by introducing the primary focus of the lesson:

Lesson Overview

  1. Understanding the Design Brief
  2. Research and Development
  3. Prototyping Techniques
  4. Feedback and Iteration

“Let’s explore how each of these elements plays a critical role in the design and creation of innovative products!”


By starting the lesson with an engaging visual stimulus and interactive discussion, students will be primed and excited to explore the world of design and technology while tapping into their creativity and critical thinking skills.