aidemia--modules-lessonstartideas_type | Give a creative idea how to begin a lesson |
Which subject | Computer science |
What age group | Year or Grade 3 |
What topic | Coding |
Quantity | 1 |
Any other preferences |
Hello, Year 3! Are you ready to embark on an exciting adventure into the world of coding? Today, we’re going to explore how computers think and how we can talk to them using code! Before we dive in, let’s start with a fun little story.
Once upon a time, in a world far, far away, lived a clever little robot named Daisy. Daisy loved to help her friends with all sorts of tasks, but there was one little problem: Daisy couldn't understand what they wanted unless they spoke to her in a special language called "code."
One day, Daisy’s best friend, Max, wanted to play a game but didn't know how to tell Daisy what to do. So, Max decided to learn how to code!
Just like Max, today you will learn how to speak to computers by writing simple code! We will help Daisy understand your commands so she can do awesome things like drawing shapes, dancing, or even playing a game!
Let’s imagine you are Max. What would you like Daisy to do?
Think about it for a moment!
Coding is like giving instructions to a robot. When you write code, you're telling the computer exactly what to do, step by step. It’s as if you are the boss, and the computer is your trusty helper!
Are you excited? Let’s get started on our coding journey! We’ll explore basic coding concepts and even create some simple programmes together. By the end of our lesson, Daisy will be able to follow your commands, and you will be a coding hero!
Now, let's warm up our brains with a fun guessing game about coding words before we start coding. Are you ready to find out more about how we can bring Daisy to life? Let’s go!