aidemia--modules-lessonstartideas_type | Give a creative idea how to begin a lesson |
Which subject | Design and technology |
What age group | Year or Grade 11 |
What topic | Illustrator |
Quantity | 1 |
Any other preferences |
Engage students in a creative exercise that lays the foundation for understanding Adobe Illustrator's tools and how they can be used to craft digital designs.
As students walk into the classroom, ask them to take a moment to look around the room and observe the various shapes they see in their environment. Once seated, introduce the warm-up activity, "Shape Stories," which will emphasize the importance of basic shapes in design—a core concept in Adobe Illustrator.
Introduction (5 minutes):
Drawing Challenge (10 minutes):
Group Share (10 minutes):
Class Discussion (5 minutes):
With the creativity buzzing and an appreciation for shapes and design established, segue into the core lesson on Adobe Illustrator. Explain that today, the class will explore the software that allows designers to manipulate these basic elements and turn their creative visions into digital masterpieces.
Wrap up the warm-up by reinforcing the idea that every great design starts with a simple shape. This mindset will be vital as students learn to navigate and utilize Adobe Illustrator in their upcoming projects.
By using this approach, students can connect the abstract concepts of design to tangible ideas, making the introduction to Adobe Illustrator more engaging and relatable.