aidemia--modules-lessonstartideas_type | Give a creative idea how to begin a lesson |
Which subject | Design and technology |
What age group | Doesn't matter |
What topic | |
Quantity | 1 |
Any other preferences |
Kick off your design and technology lesson with an interactive and engaging activity that sparks creativity and collaborative thinking.
Start the lesson by introducing the Mystery Box Challenge. Prepare a box containing a variety of everyday objects (e.g., straws, paper clips, rubber bands, cardboard pieces, old electronic components, etc.). Make sure these items are diverse enough to utilize in different design concepts.
Introduction to the Challenge:
Form Teams:
Present the Problem:
Reveal the Contents:
Initial Brainstorming:
Wrap up the introduction by having each group share their initial ideas. This sets the tone for collaboration and sets the stage for the main lesson, where students will delve deeper into design principles, prototyping, and user testing.
By starting your lesson with the Mystery Box Challenge, you create an inspiring and dynamic atmosphere that fosters innovation and enthusiasm in design and technology!