aidemia--modules-lessonstartideas_type | Give a creative idea how to begin a lesson |
Which subject | Business |
What age group | College |
What topic | Marketing |
Quantity | 1 |
Any other preferences |
Setting the Scene: Virtual Reality Experience
As students enter the classroom, they find themselves in a dimly lit space adorned with posters from various iconic advertising campaigns throughout the decades. The sound of background chatter and upbeat music sets a lively tone. A large screen displays a countdown timer labelled “Virtual Market Challenge – 3 Minutes to Go!”
Once the students are settled, the instructor greets them with enthusiasm and introduces today's lesson with an engaging hook:
“Welcome to the bustling world of marketing! Today, we are going to step into the shoes of marketing professionals and tackle a challenge that many brands face daily. But first, let’s see how well you can sell an unusual product!”
At this point, dim lights and music fade out, as the instructor unveils a peculiar product—a “Pet Rock” that comes with a comprehensive care guide.
Activity Instructions:
This engaging opening serves multiple purposes:
After the pitches, the instructor wraps up the activity and transitions into the core lesson content:
“Fantastic pitches, everyone! Now that we’ve explored the creative aspects of marketing, let’s delve deeper into the tools, strategies, and theories that form the foundation of effective marketing in today's fast-paced environment. We’ll start by examining consumer behaviour and market research—a crucial component of any successful marketing strategy.”
This lively introduction not only ignites student interest and participation but also sets a dynamic tone for the learning journey ahead in the world of marketing.