Create a plan of a course. The academic subject for which the text must be created - English. Content must be appropriate for Year or Grade ...
aidemia--modules-courseplan_typeCreate a plan of a course
Which subjectEnglish
What age groupYear or Grade 5
What topicgaming positive or negative
Number of lessons5
Split into modules
Add goal and aims
Add intro
Add references
Any other preferencesResponding to a prompt supporting response with both texts

Course Plan: The Impact of Gaming - Positive or Negative

Course Overview

This course aims to engage Year 5 students in discussions about the impact of gaming in their lives and society. Through a series of five lessons, students will explore both the positive and negative aspects of gaming and develop critical thinking and writing skills by responding to prompts with textual evidence.

Learning Objectives

By the end of the course, students will be able to:

  1. Identify and explain the positive and negative effects of gaming.
  2. Analyze various texts that discuss gaming.
  3. Construct a well-supported response to a prompt regarding the impact of gaming.
  4. Engage in respectful discussions and debates about gaming.

Lesson 1: Introduction to Gaming

Objectives

Activities

Homework


Lesson 2: Positive Effects of Gaming

Objectives

Activities

Homework


Lesson 3: Negative Effects of Gaming

Objectives

Activities

Homework


Lesson 4: Balancing Gaming in Life

Objectives

Activities

Homework


Lesson 5: Writing a Supportive Argument

Objectives

Activities

Homework


Assessment

Students will be assessed on:


This plan encourages Year 5 students to think critically about the role of gaming in their lives while improving their reading and writing skills. The mix of activities and discussions aims to create an engaging learning environment focused on an issue relevant to their experiences.