aidemia--modules-presentation_request | Create a list of slides with content for a presentation. If you have enough data, for each slide create a list of key information points (or simply provide text information for each slide). The titles of all slides must be formatted as headings (do not numerate slides) |
Which subject | Design and technology |
What age group | Year or Grade 10 |
What topic | 3D CAD F1 in schools |
Number of slides | 12 |
Include images descriptions | |
Text to use as a source | okay in this tutorial series we're going to create an F1 vehicle using on shape the first thing we need to do is to ensure that our units are set to millimeters and Gams this will be quite important later on so you can change this in your overall system preferences but you can double check for the document making sure you're on millimeters and gr and assuming that's okay you can hit the tick first thing we're going to do is open a sketch on the top plane and if we hit the n key we can spin the camera and the P key to hide the planes we're going to draw a rectangle that represents the wooden block that our car has to fit inside otherwise it can't physically be made so we're going to press the D key to Dimension this this wooden block is 65 wide and the actual block is something like 223 long but we can't use the whole block cuz we need to hold the end of it while we're Machining so I recommend making it 200 okay we're going to use the midpoint relation to get this centered so we'll click this line and our origin and it will now Center it and then we're going to press L for line and draw a straight line across the middle and what we're going to do is drag a box around everything except this one and press the q key or the construction button that will make it a construction line okay next step now that we have our overall proportions is to draw the wheels everything we draw only going to do on one side of the car setting your wheel size is a really important step and if you're in the professional class they're going to be 26x 15 at the minimum however if you're in Cadet or development they're actually going to be bigger than that the diameter ends up being something like 33 and the thickness is something like 15.89% to Corner rectangle I'm going to snap that one to there and there and instead of dimensioning this again I'm going to come up to equals click on this line and then this line and it forces them to be the same and then the same for this line and this line what we have now are two wheels that we can move wherever we want on the car and as you'll see shortly the geometry will update to accommodate everything I do now is it's going to be a series of straight lines by pressing l or three-point arcs by pressing a I'm going to start by drawing some body workor around the wheel I'm going to draw the empty area behind this wheel and then I might draw some side pods and now start to draw some area just inside this wheel and I might have an arc here to bring it to a slightly point of your nose and at the back of the car I won have it curve in like so missing one more line cuz you can see it's not shaded and that is an arc from here to here if it's still not shaded I can see there's still some dotted lines so I'm going to fill those in one and two okay this stage actually have enough to extrude the first part of the car but I would like to give it a few more Dimensions so I'm going to put in the gap between the wheel and the body work the minimum is one but it's actually really hard to make a car that precise so I'm going to go two I'll do the same here now the Gap in the rules where you have to have space behind the front wheel is 15 so we might as well Dimension that and get it locked down and then the only other thing we should be missing is our Gap in between the body work and the wheel this way and once again I'm going to set that as 2 mm okay for now that sketch is finished with but I would like to point out that you can reposition the wheels with the way we've drawn it and it should be able to update you can see we've got a slight problem here if we reposition this we don't want the arc to come outside so let's come up to tangent make this a tangent with that line and that will probably take away some flexibility but at least our line stays within the car so we're going to hit the tick to close that sketch if we press P for planes spin the camera around you can see it's actually centered down the middle of this plane here which is going to help things later on I'm going to do a second sketch and this time we're going to click in my case the right hand plane so we're drawing looking front on on the car hit the P to hide those again okay so we want to match the rectangle here so we're going to come up and press the use button which effectively traces a line I'm going to trace that one and then draw the rest of our lines so once again we're not paying any attention to the size at this stage I'm just drawing the geometry where I want it and now I will come and add the dimensions by pressing the D key the size of Val Bossa block is 50 and very importantly we need to draw the hole for where the canister is going to be we need to set the size for that as 9.5 radius which equals a 19 diameter and height from the base of the block is 29 you can see this line should actually be touching there to ensure it's a proper semicircle if it's not a semicircle it's going to be in the wrong place so we'll go to coincident w |
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This presentation framework provides a comprehensive overview of using 3D CAD in the F1 in Schools program, tailored to Year 10 students. Adjustments may be made to enhance comprehension or align with specific curriculum requirements.