Full lesson | Create for a teacher a set of content for giving a lesson, beginning with the lesson plan. Each new block of materials must begin with an H1 heading (other subheaders must be H2, H3, etc). When you describe required pictures, write those descriptions in curly brackets, for example: {A picture of a triangle} |
Which subject | English |
What topic | Video games |
What length (min) | 30 |
What age group | Doesn't matter |
Class size | 20 |
What curriculum | |
Include full script | |
Check previous homework | |
Ask some students to presents their homework | |
Add a physical break | |
Add group activities | |
Include homework | |
Show correct answers | |
Prepare slide templates | |
Number of slides | 5 |
Create fill-in cards for students | |
Create creative backup tasks for unexpected moments |
English
Video Games
Middle School (Years 6-8)
20 students
30 minutes
This lesson corresponds to the Australian National Curriculum for English, focusing on developing critical thinking, vocabulary acquisition, and oral communication skills.
Step | Step Title | Length | Details |
---|---|---|---|
1 | Introduction | 5 min | Briefly introduce the topic of video games. Ask students to name their favorite games. |
2 | Vocabulary Building | 5 min | Provide students with a handout of vocabulary related to video games (e.g., graphics, gameplay, etc.). Discuss meanings. |
3 | Video Clip Viewing | 5 min | Show a short trailer of a popular game. Discuss initial reactions and thoughts. |
4 | Group Discussion | 10 min | Divide students into small groups. Each group discusses their thoughts on the video game and shares their perspectives on its themes. |
5 | Reflection Writing | 5 min | Students will write a brief reflection on what they learned about video games during the lesson and their opinion on their influence. |
6 | Homework Assignment | 5 min | Explain the homework (e.g., write a short essay on a game they play, focusing on its themes and impact). Collect reflections. |
Students will complete a short written assignment about a video game they play, focusing on the themes and impacts of the game. This will be submitted the next class for feedback without requiring students to present their work in front of the class.
This lesson plan encourages an engaging and critical examination of video games, providing opportunities for students to use language skills contextually while fostering a deeper understanding of media influence.