Give a creative idea how to begin a lesson. The academic subject for which the text must be created - Art. Content must be appropriate for R...
aidemia--modules-lessonstartideas_typeGive a creative idea how to begin a lesson
Which subjectArt
What age groupReception / Kindergarten
What topicMotor skills
Quantity1
Any other preferences

Fun with Shape Creatures: Introduction to Motor Skills

Objective

To engage young learners in the world of art while developing their motor skills through creative activities involving shapes.

Lesson Opening: The Shape Hunt Adventure

Setting the Scene

Begin the lesson by dimming the lights and playing soft, whimsical music in the background. Gather the children in a cozy circle on the floor, creating an atmosphere of curiosity and excitement.

Introducing the Theme

  1. Storytime Starter:
    • Hold up a large, colorful book featuring a character made entirely of different shapes (circles, squares, triangles).
    • The character, let’s name it "Silly Shape," goes on a journey to find friends made from various shapes.
    • Ask the children to help you tell the story: “Silly Shape woke up and decided to explore the magical land of Shapes! What kinds of shapes do you think he will find?”

Interactive Discussion

  1. Shape Identification:
    • Encourage the children to shout out different shapes they know.
    • As they name each shape, draw it on a big whiteboard for visual reinforcement.

The Shape Hunt Game

  1. Ready, Set, Hunt!:
    • Explain that they will go on a “Shape Hunt” around the classroom to look for objects that match the shapes they learned about.
    • Tell the children to stretch out their arms and legs to get ready, promoting warm-up movements that enhance motor skills.
    • As they search, they should point to, reach for, and collect items that represent the shapes discussed. This can include toys, books, or classroom materials.

Creative Art Activity

  1. Creating Shape Creatures:
    • After the hunt, gather the children back in the circle to share what they found.
    • Provide colored paper and safety scissors (if age-appropriate) for them to create their own “Shape Creature” by combining the different shapes they discovered.
    • Encourage them to glue the shapes onto a piece of paper and draw additional features like eyes, arms, and legs, promoting fine motor skills as they cut and paste.

Conclusion of the Opening

  1. Show and Tell:
    • Finish the lesson introduction by allowing each child to present their Shape Creature to the class.
    • Celebrate creativity by clapping for each other and discussing the different shapes used, reinforcing the learning experience.

This engaging and hands-on approach aims to cultivate both artistic expression and motor skills development for young learners in a fun and interactive way!